Master’s in Game Development Engineering

We train game creators with critical thinking, advanced technical skills, and an interdisciplinary approach. In our master’s program, students develop real-world impact projects that combine creativity, technology, and applied research. We are a multidisciplinary creative network, with students from both technology and arts backgrounds. We focus on building each student’s portfolio through a project-based methodology.

Student Projects from the Integrated Project module

Jogo

Dish Dash

Dish Dash is a casual arcade mobile game that places the player in charge of a lively kitchen, where a conveyor belt carries dishes awaiting specific ingredients. Using a single button, the objective is to launch the correct ingredient with precision. The game becomes progressively more challenging: as players collect coins and advance through levels, both the complexity and the volume of orders increase. At the end of each stage, players can purchase strategic effects that modify gameplay. The player has a limited number of lives, which are lost by selecting incorrect ingredients or allowing empty dishes to pass. To progress as far as possible in this frenetic and entertaining environment, the player must combine quick reflexes with strategic decision-making.


Authors: André Cerqueira, Rui Costa e André Jardin

Jogo

Amorphous

Amorphous is a 2D platformer in which the player controls an amorphous blob, attempting to evade the pursuit of various antagonistic presences. These are represented by primitive geometric shapes, with three distinct “realms” associated with each of them: squares, triangles, and circles. To avoid being captured, the player must overcome platforming challenges using only a single button—the jump button. However, depending on the context in which the jump is performed, different variations emerge, making the jump a context-sensitive mechanic. Featuring an abstract yet striking visual style and synth-based audio, the game offers a unique experience that fully explores the mechanical potential of the jump, while portraying a narrative that reflects the struggle for individuality in the face of collective assimilation.


Authors: João Gaio, Ana Duarte e João Tavares

Jogo

Project Tsubasa

An infinite runner in a fully procedurally generated level where the player jumps, dashes, breaks obstacles, and shields from incoming attacks. Having to survive a limited time, to be able to reach an old temple.


Authors: João Couto, Francisco Vilaça e Paulo Senra

Jogo 1

Influencer X

A narrative game about Ellie, a teenager pressured by her peers to install the InfluencerX app. The platform imposes challenges that may shape her future, exposing her to bullying and social pressure. The player’s decisions determine how far Ellie will go, raising awareness about the risks and traps of social media for both young people and adults.


Authors: Nicolae Malai, João Carlos Sousa Mirra, Susana Castro Amaral, João Rafael Roma Antunes

Jogo 1

Fraudcaster

In FRAUDCASTER the player takes on the role of an employee at a shady marketing agency that will take on any job,as long as the price is right. The gameplay is divided into three distinct phases: Contract/Negotiation, Planning, and Results.


Authors: Clara Caron, Gil Monteiro, João Macieira, Olavo Estima

Jogo 1

Night Keeper: Gerês

Night Keeper: Gerês is a first-person serious game focused on nature surveillance and biodiversity protection, set in a small Portuguese reserve. During the night, players use surveillance equipment to detect and respond to threats such as pollution and wildfires. Each species observed unlocks an educational info card with facts about the local fauna. Strategic gameplay, environmental storytelling, and subtle educational goals combine to create a unique and immersive experience.


Authors: Guillaume Girard, Manuel Marques

Jogo 1

AxM: Anima Ex Machina

"You wake up in a world that has changed during your sleep. You will need to understand how the world works if you want to make it in this future that is no longer your home. AxM is a point and click graphical adventure set in a futuristic cyberpunk world, ruled by mega corporations and devoid of real connections between people (natural, synthetic or otherwise!). "


Authors: Eduardo da Silva Brito, Helena Matos, Sandro Duarte

Jogo 1

AURACARIA

An immersive VR experience about the essential role of bees and the impact of deforestation, told through the relationship between a mother and daughter.

Jogo 2

Life's Chemestry

A cooperative game where two players share the same controller, each controlling one character. The creative challenge lies in the constraint itself: designing levels and mechanics that require coordination in a shared physical space, exploring the limits of communication, rhythm, and collaboration.

Jogo 3

Apex Frontier

A sensory immersion experience where sound and interface stand out as central elements. The combination of engaging sound design and an elegant UI reinforces the player's connection to the environment, creating a continuous sense of presence in an unknown world.

Jogo 4

Lumen AR

An augmented reality puzzle game where the player faces an adaptive artificial intelligence. With polished mechanics and cohesive design, the experience balances tactile challenge and intellectual stimulation in a competition between human and machine.

Jogo 5

Orbital Sweep

A virtual reality game where the player takes on the role of an orbital operator responsible for collecting space debris.

Jogo 6

Dungeon Architect

A strategic puzzle game where the player moves boxes and activates mechanisms in a tight space, testing logic and positioning.

Jogo 7

Outbreak Architect

It’s a social strategy game where you plan, test, and adjust daily to find the most effective way to contaminate a village. Each attempt reveals patterns. Progress depends on your ability to observe and learn from failure.

Jogo 9

Underwater 3D

An underwater game where the player explores sunken ruins, enigmatic signs, and silent creatures. Progression relies on uncovering clues and interpreting the unknown, within a dense and unsettling atmosphere.